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Logi Bro
Greatness Achieved Through Training EoN.
1979
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Posted - 2013.08.06 09:01:00 -
[1] - Quote
NOTE: The statistics I used were taken from standard variants of suits, some statistics increase at the prototype level, but I did not use these statistics. TL;DR compiled at the bottom.
The only suits that have all four racial variants are logistics and assault, and I was thinking we could use the information from these suits to get the statistics of the three missing racial heavy suits.
The first and most important to me are the health stats, and I think I will use the assault suits to find this. The Amarr assault, which I will use as a base since it is the same race as the only heavy in the game, has base armor/shields of 180/180, and the Gallente and Caldari assault suits are inverses of each other, with bases of 120/210 and 210/120 shields/armor. This means that the dominant stat of each of these suits is 16.66666% greater than that of the Amarr, and the recessive stats are 33.3333% less. With this information, we can reason that it is the same case for the heavy suits, and since the base stats of the Amarr heavy is 405/405, the Gallente heavy will have 16.66666% more armor and 33.333% less shields, and the Caldari is vise versa. The Minmatar heavy is slightly different, since the Minnie assault has base armor/shields of 150/135, so that would be 16.666% less shields and 25% less armor. So the stats come out looking like....
Amarr Heavy- 405 shields, 405 armor Gallente Heavy- 270 shields, 675 armor Caldari Heavy- 675 shields, 270 armor Minmatar Heavy- 340 shields, 270 armor
These stats are only assuming that the heavy suits follow a pattern similar to the assault suits, which is just an educated guess, but gives a rough estimate of what we can expect. With the 25% boost to base stats in the core skills section, the Gallente heavy looks as if it could have 843 base armor, not even considering armor plates. The Caldari heavy is vise versa, as always, and could possibly have 843 shields before shield extenders, but at the possibility of only having 25hp/s shield regeneration. (Just a note, the Amarr heavy and Amarr assaults have equal shield regeneration, so it is same to assume the other heavies will follow suit, meaning 20hp/s for Gallente, 25hp/s for Caldari, and 18hp/s for Minmatar.
So now I would like to take a look at module slots, which look incredibly tricky when I refer to the Amarr Sentinel for reference. The basic trend for the Amarr suits is a small but equal amount high/low slots, but the trend is defied by the Amarr heavy, with 4low/1high at the proto tier, so the information is too deviated to come to a reasonable conclusion, unfortunately I can't come to an estimate on what to expect from the other heavies.
The other stats are pretty straightforward, the Amarr suits typically have less speed, but more stamina, referring to the game, I can see the Amarr assault has 4.8/6.7 speed and 200 stamina, and the Gal/Cal assault suits both have 5/7 speed and 150 stamina, and finally the Minmatar assault has 5.3/7.4 speed and 175 stamina. Skipping the part where I tell you the percentages, it comes out looking like:
Amarr Heavy- 3.6/5.1 speed and 125 stamina Gallente- 3.75/5.3 speed and 100 stamina Caldari- 3.75/5.3 speed and 100 stamina MInmatar- 4/5.6 speed and 110 stamina
I am basing these stats off of percentages, so the bonuses are much smaller since we are using numbers that are already small to begin with. Basically I am saying a 1% change to 1,000,000,000 is much more notable than a 1% change to 10. If you consider the core skill that gives a 5% boost to speed at lvl 5, the Minmatar heavy could be running at roughly 5.9 m/s before modules.
I think it would be safe to assume all of the Sentinel racial variants will come equipped with a grenade, heavy weapon slot, and a sidearm slot, so let's move on to PG/CPU. The Amarr standard assault uses 35/175 PG/CPU, the standard Calssault uses 30/150, the standard Galssault uses 30/150, and the standard Minssault uses 32/160. Skipping the telling you about percentages part again my math tells me it ends up being:
Amarr Heavy- 36/180 PG/CPU Caldari Heavy- 31/154 PG/CPU Gallente Heavy- 31/154 PG/CPU Minmatar Heavy- 33/164 PG/CPU
So, compiling this information you can see for yourself:
Amarr Sentinel A-I 35 PG 180 CPU 405 Shields 405 Armor 3.6 Movement Speed 5.1 Run Speed
Caldari Sentinel C-I 31 PG 154 CPU 675 Shields 270 Armor 3.75 Movement Speed 5.3 Run Speed
Gallente Sentinel G-I 31 PG 154 CPU 270 Shields 675 Armor 3.75 Movement Speed 5.3 Run Speed
Minmatar Sentinel M-I 33 PG 164 CPU 340 Shields 270 Armor 4.0 Movement Speed 5.6 Run Speed
I can take a look at the CPU/PG at the proto tier if anyone cares, but I really just wrote this because I was bored. |
Logi Bro
Greatness Achieved Through Training EoN.
1979
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Posted - 2013.08.06 09:22:00 -
[2] - Quote
Jastad wrote:And thats is the "MAIN WHY" Other heavy (my only matter would be the CAL.Heavy) are not in the game: Game Balance.
I was thinkinh before that the heavy suit are ready to deploy, otherwise a placeholder could be better.But CCP claim that placeholder aren't viable. So i think the matter could be game balance.
Let's watch how many people complain about Cal.Logi and imagine a 843 base shield-Beast
i can hear Nerf-tears on the horizon
Cant wait for the Galli-CRAZY armor platform for my HMG
I think the release of Gallente and Caldari Sentinel suits will truly define what infantry armor tanking and infantry shield tanking is all about. People say armor tanking is UP now, but what if a a suit that moves faster than our current heavy gets 843 armor? Furthermore, shield tanking might become more about shield regeneration if the base shield regen really is at 25hp/s with 843 health, that would take more than 30 seconds to go from no shields to full shields, not including the shield regeneration delay. |
Logi Bro
Greatness Achieved Through Training EoN.
1980
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Posted - 2013.08.06 09:40:00 -
[3] - Quote
dustwaffle wrote:Good post +1
Have you taken into account the racial flavours though? i.e. Amarr - Armour tank [Buffer] slow Gallente - Armour tank [Active] fast (relatively) Minmatar - Both tanks [Active] (with one being slightly more optimal, basic suit vs specialised suits shifting from armor to shields), fastest in class Caldari - Shield tank [Buffer] fast (relatively)
I only took into account the raw numbers, so as long as the assault suits follow their racial flavor, the resulting heavy stats should be the correct flavor to match. |
Logi Bro
Greatness Achieved Through Training EoN.
1982
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Posted - 2013.08.06 18:44:00 -
[4] - Quote
broonfondle majikthies wrote:Regarding suit health specs: From what I remember off hand shouldn't the Minmatar suit be essentially a light aHP Gallente like the other suits (poss not the scout, can't remember)?
Other than that very nice
Kind of. The Minmatar suits are all "light" versions, but not neccesarily lighter versions of the Gallente specifically. |
Logi Bro
Greatness Achieved Through Training EoN.
1982
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Posted - 2013.08.06 18:46:00 -
[5] - Quote
Jack Boost wrote:CPU/PG come with slot layout. If we dont know what we got no point 'gues'. If amarr have more armor and shield then others (compared) and less slots, then rest racial will have more CPU/PG and slots.
Anyway if not.. going for another racial is.. pointles. Less tank (that with little difference in speed dont cover actual gap in combat actions heavy->rest world.) and less CPU/PG. This is difficult task if you want make fit that count with almost no slots and CPU/PG actualy. If racial heavy dont change it... sad face.
From what I am seeing, I wouldn't be surprised if the Amarr Heavy were completely changed upon release of the other suits. It is completely different from the other Amarr suits, and its slot layout looks more like what I would expect the Gallente Heavy to be. |
Logi Bro
Greatness Achieved Through Training EoN.
1984
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Posted - 2013.08.06 19:15:00 -
[6] - Quote
Johnny Guilt wrote:scout racially variants next?
I can take a guess at what their stats would be, if you like, but it would be pure conjecture just like the rest of this. |
Logi Bro
Greatness Achieved Through Training EoN.
1993
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Posted - 2013.08.06 22:46:00 -
[7] - Quote
EternalRMG wrote:Nocturnal Soul wrote:wow CCP SOME ONE GIVE THIS MERC A MEDAL im dead serious you deserve one
but on a side note the gal and cal should have less base hp then the amarr around the 700 area He is CCP LogiBro right?
Negative. CCP Logibro just took my name, is all. |
Logi Bro
Greatness Achieved Through Training EoN.
2025
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Posted - 2013.08.12 05:08:00 -
[8] - Quote
Bumping, will also make a scout version soon. |
Logi Bro
Greatness Achieved Through Training EoN.
2287
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Posted - 2013.10.30 05:12:00 -
[9] - Quote
Reviving.
Been Logistics since before it was cool.
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Logi Bro
Greatness Achieved Through Training EoN.
2287
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Posted - 2013.10.30 05:27:00 -
[10] - Quote
Nobody cares?
I personally think Gallente heavies will be god-like.
Been Logistics since before it was cool.
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Logi Bro
Greatness Achieved Through Training EoN.
2635
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Posted - 2014.01.12 17:41:00 -
[11] - Quote
I wanted to bump this thread one last time in lieu of the new proposed heavy bonuses of 1.8.
Hope this gets people as excited as I am.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Logi Bro
Greatness Achieved Through Training EoN.
2635
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Posted - 2014.01.12 18:13:00 -
[12] - Quote
Jacques Cayton II wrote:Hey bud the Caldari heavy will prob have more highs than lows just sayin. But other than that good post
You're actually right.
I originally made this post when shields had a clear advantage over armor, and it would of been sort of OP to give them 4 high slots, but thinking about it now, it probably would be best to change it over.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Logi Bro
Greatness Achieved Through Training EoN.
2636
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Posted - 2014.01.12 18:22:00 -
[13] - Quote
jerrmy12 kahoalii wrote:Logi Bro wrote:Jacques Cayton II wrote:Hey bud the Caldari heavy will prob have more highs than lows just sayin. But other than that good post You're actually right. I originally made this post when shields had a clear advantage over armor, and it would of been sort of OP to give them 4 high slots, but thinking about it now, it probably would be best to change it over. caldari needs 5 high like the gallente
The thing about that is, there really isn't enough CPU to fit 5 high modules. Low slots have all the best modules as far as customization goes, so it helps the Calheavy to have two of them to do what they wish. Also, shield regulators are a low slot module that you might want more than one of.
High slots are just so streamlined that giving the suit 5 highs would lead to nothing but cookie cutter fits, the only difference between suits would be the ratio between extenders and rechargers.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Logi Bro
Greatness Achieved Through Training EoN.
2643
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Posted - 2014.01.12 21:09:00 -
[14] - Quote
Jacques Cayton II wrote:Doesn't matter 5 highs for Caldari heavy. Why? It's shield heavy. Gallente heavy can and will have over 1k armor easily and don't forget if he wanted he could just throw on a bunch of reps and kin cats and be a monster. Either way two many highs or to many lows equal op. Give The Caldari what they deserve a true shield tanker
Is one module slot really the difference between being able to shield tank and not being able to shield tank? Take a second to remember that there are shield regulators that go in the low slots, the Gallente need all five of their lows because there are no armor tank based modules that can equipped in the highs.
I project the Calheavy having two lows exactly because of what you said about the Galheavy, so he can equip kincats and be a monster. There just isn't enough customization freedom to make fun fits with just one low slot.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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